About the project

Something is hiding in every frame.

Spot Evil drops you inside 360° found footage. Something there is wrong. Look around, find the evil before the tape runs out, and tap it.

Footage from the tape

A look at the footage

All footage is rendered from scratch, with the evil hidden somewhere inside. Click any frame to start hunting.

What it is

is a hidden-object game that takes place inside the frame. You're dropped into 360° footage — a room, a corridor, a treeline at dusk — and something in it is wrong. You look around until you find it, then you tap it. The faster you spot it, the higher you score.

All footage is rendered from scratch with an evil entity worked into the image — sometimes obvious once you see it, sometimes a shape you'll walk past three times. No jump scares, no chase. Just the slow, crawling certainty that you're not alone in the frame, and a clock counting down.

The scariest thing in any room is the one you haven't noticed yet.

Why we built this

Dread, not jump scares

Most horror games startle you — a loud noise, a thing that lunges. We wanted the other kind: the quiet, careful fear of scanning a space and slowly realising something is watching back. No music sting will do that for you. You have to find it yourself.

So we built footage you stand inside and search. The evil is always there, somewhere in the 360°. Your only job is to see it before your time is up — and the only thing scored is how fast you do.

How footage gets made

Render, then hide

Behind every piece of footage is a prompt written to stage a place that feels lived-in and wrong at once — the light, the wear, the angle that makes a corner feel like it's holding something.

01

Stage

Build the room

A dense, specific prompt sets the place, the light, the wear and the mood — the kind of space where a shape in the corner reads as a threat.

02

Render

Sixty to ninety seconds

The image model draws a 2:1 equirectangular panorama at high quality, with the evil entity worked into the frame. We tune it gently in post and ship it.

03

Mark & review

Pin the evil, then check it

An admin circles exactly where the entity hides so taps can be scored, and all footage clears two safety gates before it goes live.

A high-quality 360° image costs us around forty cents to render and takes 60–90 seconds. We absorb that on the free tier within a daily limit — that's the only reason the limit exists.

360°all footage, fully around you
1 shotfind it, tap it, beat the clock
advertising, trackers, data sold

Principles

What we're optimising for

  1. 01

    Dread over cheap shocks.

    No jump scares, no gore for its own sake. The fear is in the looking, not in being ambushed.

  2. 02

    Fair hiding.

    The evil is always actually in frame. Hard, sometimes very hard — but never a pixel-hunt you couldn't reasonably win.

  3. 03

    Speed is the whole game.

    One catch, one evil, scored on how fast you find it. A wrong tap costs time, not the round.

  4. 04

    Quiet design.

    Editorial typography, a tape-dark and a paper-grey palette, nothing that screams. The footage is the loud part; the chrome around it should disappear.

The footage is the loud part. Everything around it should disappear.

Who's behind it

A small Czech studio

is built and maintained by inithouse.com s.r.o., an independent product studio based in the Czech Republic. A small team — designers, engineers, and a few people with an unhealthy love of horror — and this is our public-facing project.

We're self-funded. No investors to please, no advertising, no data brokerage. The free tier is meant to stay free; if a paid tier ever appears, it'll be for people who want more than the daily allowance, not for unlocking features the rest of us lose.

Frequently asked

Questions we get a lot

Is Spot Evil free?

Yes. Daily, solo, and party play are free. We cover the rendering cost, which is why there's a daily quota.

Are these real photographs?

No. Every piece of footage is drawn by an image model with an evil entity hidden inside. It're staged horror, not found documents.

What am I actually looking for?

Something in the frame that shouldn't be there — a figure, a face, a shape in the dark. It's hidden, not invisible. Look slowly and it resolves.

How is this different from other hidden-object games?

You're standing inside the footage in full 360°, not scanning a flat picture. You look around with the camera, and you're racing the clock — speed is the whole score.

Do I need an account?

No. You can play Solo and join a Party as a guest. An account keeps your scores on the leaderboard and your hunt history.

Do you sell my data?

No. No advertising trackers, no data brokerage. See the privacy page for the short list of processors we actually use.

What happens if I tap the wrong spot?

Nothing fatal. A wrong tap costs you a little time, not the round. Keep looking until you find it or the tape runs out.

Who's behind it?

inithouse.com s.r.o., an independent product studio in the Czech Republic. We're self-funded, no investors, no ads.

What we'd like from you

Tell us when footage misses

If footage feels broken — the evil is impossible to spot, or it's sitting in plain sight, or something in the frame looks like a real person — use the report button on the reveal. We re-review reported footage and re-render it when it needs it. The reports tune the template; you make the next one better for everyone.

For everything else — feature ideas, partnerships, press — there's a contact page with the right address.

Colophon

Lobby animal silhouettes are from game-icons.net by Lorc, Delapouite and Caro Asercion, used under CC BY 3.0. CC BY 3.0